Changed the Atk of magic swords on the stats screen to show physical Atk

The Atk on the stats screen for a unit equipped with a magic sword has been changed from a magical attack to a physical attack.

Before
After

Specifically, "the range used for calculation on the stats screen" set below was changed to 1.

83:CE85  A9 FF		lda	#$FF	; 255
83:CE87  8D DE A4	sta	$A4DE	; combat range

Since "$ff" (255) was set in the original process, it seems (I imagine) that magic swords' Atk were not intentionally set to a magic, but rather an irresponsible value was set, causing magic swords' Atk to incorrectly appear.

Addendum

In the process to determine if a unit is within range (JSL $83B104), when the combat range is $FF, the unit is always attackable, and the attack power on the stats screen is displayed. Therefore, if the "range used for calculation on the stats screen" was simply changed to 1, the attack power of units equipped with weapons that cannot attack at range 1, such as bows, would not be displayed.

To fix this: The process of setting the virtual enemy class for display the stats screen is changed from Dancer to $00, and changed the decision to always allow attacks when the enemy class ID is empty.

83:B107  29 FF 00	and	#$00FF	; (Called with the combat range set to a)
83:B10A  C9 FF 00	cmp	#$00FF	; 
83:B10D  F0 1C		beq	$B12B	; When the combat range is $FF, attack is always possible
83:CE79  A9 2D		lda	#$2D	; Dancer