New Features

New Features

Added the mechanism to be able to add a second personal skill

Added the mechanism to be able to add a second personal skill, and moved Pursuit Critical, Safeguard, and Return to the second slot.
New Features

Added "Mag" display to the window when looking at the staff for attacking in the unit's possessions menu

Added "Mag" display to the window when looking at the staff for attacking (grants states, steals items etc.) in the unit's possessions menu. Shows the value of the magic power that will be used to compare to the enemy's ability.
New Features

Added a function to the deployment screen to deselect all units at once

The function has been added to cancel the selection for all units except Leif. When selecting to deploy, if you press the L button while more than the minimum number of units are selected.
New Features

Added "Tool Skill" display

I added the display of tool skills. If the unit has an item in their possessions that has the same effect as a skill just by holding it, that skill will now be displayed on the stats and the unit list screen.
New Features

Added "Growth rate" to hidden Options, 0% growth setting is now possible

I added "Growth Rate" to the hidden Options, making it possible to set 0% growth. When set to 0%, all units will have a growth rate of 0, and their stats will not change when leveling up.
2024/01/22
New Features

Added the process related to the automatic saving (measures to enable recovery from the just before point)

I have changed some of the processing related to interrupted saves and added backup processing so that you can resume from the previous point if the game freezes.
2024/02/24
New Features

Added “Fatg” to the staff specifications display

Added “Fatg” to the display when looking at the specification of the staff on the stats screen. Output the fatigue value added when using it. Corresponds to changes value according to difficulty and halving with a Cleric ring.
New Features

Added "Trv" indication to the window for selecting a partner in Trade

When selecting a partner in the Trade command, "Trv" is now displayed to the right of the unit name when the targeted unit is an accompanying unit.
New Features

Added indication of Trv unit to the window that appears when using Take/Give

Added indication of Trv unit name to the window that appears when using Take/Give commands, etc.
New Features

Added the function to display equipment and stats at the screen bottom

I added the function to display equipment and combat stats information at the screen bottom when hovering over a unit on the map.
2023/06/13
New Features

Added Magic Correction and Recovery Effect display to terrain window

I have added the display of Magic Correction and Recovery Effect to the terrain window on the map.
2023/09/12
New Features

Added the function to change hidden options

When the Options screen is opened while holding down the R button, the hidden setting can be changed. Can switch between elements that may be controversial.
New Features

Added new command "Destroy" to destroy doors, cracked walls, etc. to get in

The "Destroy" command has been added to classes that include "Armor" in their class type. It destroys doors, cracked walls, etc. and turns them into terrain that can be entered.
2023/06/02
New Features

Added the Critical rate and number of attacks display in the real combat animation

The conventional Attack (ATC) and Defense (DEF) have been merged into the damage inflicted display, and the Critical rate and number of attacks have been added. And the palette and letterforms of each letter have been changed to improve visibility.
New Features

Added simplified view to the combat forecast window

A simplified view has been added to the combat forecast window, which replaces attack/defense values with damage values, as in the GBA and later.