Modification of Systems Changed to accept negative avoidance effects of terrain I changed to allow negative terrain effect (avoidance) values and changed the terrain effect (avoidance) for sand, cliffs and bridges to -5. 2024/11/15 Modification of Systems
Modification of Systems Changed behavior of enemies that act or do not act depending on probability The behavior of enemies that act or do not act depending on their probability has been changed so that they act only every specific turn. 2024/09/09 Modification of Systems
Modification of Systems Changed to force enemy dances to be animated off I changed to force enemy dances to be animated off. This is because when an enemy dances in real animation, the unit icon for the danced target may change to incorrect. 2024/06/27 Modification of Systems
Modification of Systems Changed current position of random numbers to not reset when resetting random number table The current position of the random number has been changed to not reset when resetting the random number table. 2024/02/19 Modification of Systems
Modification of Systems Added Disturb effect to Thief staff (nullifies support effects received by enemies) Added Disturb effect (nullifies support effects received by enemies within 3 squares) to Thief staff. When Tina has it, nearby enemies will not receive support effects. 2024/01/27 Modification of Systems
Modification of Systems Expansion of the promotion bonus The promotion bonus has now been expanded to increase maximum HP and Mov in some cases. 2024/06/12 Modification of Systems
Modification of Systems Changed the current HP at level-up will not increase even if the MHP increases Changed the current HP at level-up will not increase even if the maximum HP increases. 2024/01/21 Modification of Systems
Modification of Systems Now possible to change whether "Send" or "Drop" appears in the unit's item menu It is now possible to change whether "Send" or "Drop" appears in the unit's item menu. 2023/10/21 Modification of Systems
Modification of Systems Specifications regarding fatigue It is now possible to go out even if your units are tired. Instead, fatigue will lower your unit's combat performance, so please manage it appropriately. Fatigue accumulates up to 200. 2023/09/07 Modification of Systems
Modification of Systems Changed the "Atk" is now displayed as "Ph Atk" or "Mag Atk" depending on the equipped weapon type I have changed the "Atk" is now displayed as "Ph Atk" (meaning physical attack) or "Mag Atk" (magic attack) when viewing weapons in the unit's item menu or in the stats screen. 2023/06/12 Modification of Systems
Modification of Systems Changed the weapon type is displayed with text in the item menu when "HP Bars" is enabled The display becomes corrupted when the weapon type icon is displayed with a large number of enemies and HP bars on the screen, so I have changed the weapon type is displayed with text in the unit's item menu when "HP Bars" is enabled. 2023/06/12 Modification of Systems
Modification of Systems Changed to display another unit by pressing L/R buttons on the enemy stats screen, even on the Fog of War map Changed to display information about another unit by pressing the L/R button on the enemy stats screen, even on the Fog of War map. Only visible enemies are pointed on the Fog of War map. 2023/05/24 Modification of Systems