Modification of Systems

Modification of Systems

Changed to accept negative avoidance effects of terrain

I changed to allow negative terrain effect (avoidance) values and changed the terrain effect (avoidance) for sand, cliffs and bridges to -5.
2024/12/15
Modification of Systems

Changed behavior of enemies that act or do not act depending on probability

The behavior of enemies that act or do not act depending on their probability has been changed so that they act only every specific turn.
2024/09/09
Modification of Systems

Changed to force enemy dances to be animated off

I changed to force enemy dances to be animated off. This is because when an enemy dances in real animation, the unit icon for the danced target may change to incorrect.
2024/06/27
Modification of Systems

Changed current position of random numbers to not reset when resetting random number table

The current position of the random number has been changed to not reset when resetting the random number table.
Modification of Systems

Added Disturb effect to Thief staff (nullifies support effects received by enemies)

Added Disturb effect (nullifies support effects received by enemies within 3 squares) to Thief staff. When Tina has it, nearby enemies will not receive support effects.
Modification of Systems

Expansion of the promotion bonus

The promotion bonus has now been expanded to increase maximum HP and Mov in some cases.
2024/06/12
Modification of Systems

Changed the current HP at level-up will not increase even if the MHP increases

Changed the current HP at level-up will not increase even if the maximum HP increases.
Modification of Systems

Now possible to change whether "Send" or "Drop" appears in the unit's item menu

It is now possible to change whether "Send" or "Drop" appears in the unit's item menu.
2023/10/21
Modification of Systems

Specifications regarding fatigue

It is now possible to go out even if your units are tired. Instead, fatigue will lower your unit's combat performance, so please manage it appropriately. Fatigue accumulates up to 200.
Modification of Systems

Changed the "Atk" is now displayed as "Ph Atk" or "Mag Atk" depending on the equipped weapon type

I have changed the "Atk" is now displayed as "Ph Atk" (meaning physical attack) or "Mag Atk" (magic attack) when viewing weapons in the unit's item menu or in the stats screen.
Modification of Systems

Changed the weapon type is displayed with text in the item menu when "HP Bars" is enabled

The display becomes corrupted when the weapon type icon is displayed with a large number of enemies and HP bars on the screen, so I have changed the weapon type is displayed with text in the unit's item menu when "HP Bars" is enabled.
Modification of Systems

Changed to display another unit by pressing L/R buttons on the enemy stats screen, even on the Fog of War map

Changed to display information about another unit by pressing the L/R button on the enemy stats screen, even on the Fog of War map. Only visible enemies are pointed on the Fog of War map.
Modification of Systems

Reduced amount of fatigue added when using a staff in Normal mode

The amount of fatigue added when using a staff in Normal, Hard, and Maniac modes has been separated, and the amount added in Normal mode has been reduced.
2024/02/01
Modification of Systems

Changed the menu is not close and is not put into wait state when canceling a command menu

When canceling a command menu, the menu is not closed and is not put into wait state. (Except when it is possible to re-move.)
Modification of Systems

Changed so that if weapons with "Use" effect cannot be equipped, "Use" cannot be used

Weapons with "Use" effect have been changed so that if they cannot be equipped, "Use" cannot be used. This applies to the Bragi Sword, the Fire Brand, etc.
2023/06/12