Modification of Systems

Modification of Systems

A maximum unit check has been added to the process of making an enemy or NPC an ally

A maximum unit check has been added to the process of making an enemy or NPC an ally; if there are 48 units in the party and you try to add more, they will now become an NPC.
2025/03/25
Modification of Systems

Changed the enemy AI with Silence staff to not target Leif

Changed the enemy AI with Silence staff to not target Leif.
Modification of Systems

Changed the picture displayed at the end of the game to always show 5 pictures

Changed the picture displayed at the end of the game to always show 5 pictures, regardless of the total results.
2025/03/10
Modification of Systems

Changed the determination of decreasing the weapon durability when the attack did not hit

I have changed the determination of decreasing the weapon durability (remaining number of usage) when the attack did not hit. Specifically, it is now determined by the type of weapon.
Modification of Systems

Changed the fatigue adder of exclusive staves to change dynamically

The fatigue adder of exclusive staves has been changed to change dynamically.
2025/01/21
Modification of Systems

Changed to accept negative avoidance effects of terrain

I changed to allow negative terrain effect (avoidance) values and changed the terrain effect (avoidance) for sand, cliffs and bridges to -5.
2024/12/15
Modification of Systems

Changed Supply and Porter to no longer end unit actions immediately after using that commands

The action will no longer end immediately after using Supply and Porter (the same as Trade).
2025/01/07
Modification of Systems

Changed behavior of enemies that act or do not act depending on probability

The behavior of enemies that act or do not act depending on their probability has been changed so that they act only every specific turn.
2024/09/09
Modification of Systems

Changed to force enemy dances to be animated off

I changed to force enemy dances to be animated off. This is because when an enemy dances in real animation, the unit icon for the danced target may change to incorrect.
2024/06/27
Modification of Systems

Changed current position of random numbers to not reset when resetting random number table

The current position of the random number has been changed to not reset when resetting the random number table.
Modification of Systems

Expansion of the promotion bonus

The promotion bonus has now been expanded to increase maximum HP and Mov in some cases.
2024/06/12
Modification of Systems

Changed the current HP at level-up will not increase even if the MHP increases

Changed the current HP at level-up will not increase even if the maximum HP increases.
Modification of Systems

Now possible to change whether "Send" or "Drop" appears in the unit's item menu

It is now possible to change whether "Send" or "Drop" appears in the unit's item menu.
2023/10/21
Modification of Systems

Specifications regarding fatigue

It is now possible to go out even if your units are tired. Instead, fatigue will lower your unit's combat performance, so please manage it appropriately. Fatigue accumulates up to 200.
Modification of Systems

Changed the "Atk" is now displayed as "Ph Atk" or "Mag Atk" depending on the equipped weapon type

I have changed the "Atk" is now displayed as "Ph Atk" (meaning physical attack) or "Mag Atk" (magic attack) when viewing weapons in the unit's item menu or in the stats screen.