Modification of Systems Changed to always consider the rank of the prerequisite class as 2 Changed to always consider the rank of the prerequisite class as 2 in the calculation of experience when destroying an enemy. 2025/04/24 Modification of Systems
Modification of Systems A maximum unit check has been added to the process of making an enemy or NPC an ally A maximum unit check has been added to the process of making an enemy or NPC an ally; if there are 48 units in the party and you try to add more, they will now become an NPC. 2025/03/25 Modification of Systems
Modification of Systems Changed the enemy AI with Silence staff to not target Leif Changed the enemy AI with Silence staff to not target Leif. 2025/03/21 Modification of Systems
Modification of Systems Changed the picture displayed at the end of the game to always show 5 pictures Changed the picture displayed at the end of the game to always show 5 pictures, regardless of the total results. 2025/03/10 Modification of Systems
Modification of Systems Changed the determination of decreasing the weapon durability when the attack did not hit I have changed the determination of decreasing the weapon durability (remaining number of usage) when the attack did not hit. Specifically, it is now determined by the type of weapon. 2025/01/31 Modification of Systems
Modification of Systems Changed the fatigue adder of exclusive staves to change dynamically The fatigue adder of exclusive staves has been changed to change dynamically. 2025/01/21 Modification of Systems
Modification of Systems Changed to accept negative avoidance effects of terrain I changed to allow negative terrain effect (avoidance) values and changed the terrain effect (avoidance) for sand, cliffs and bridges to -5. 2024/12/15 Modification of Systems
Modification of Systems Changed Supply and Porter to no longer end unit actions immediately after using that commands The action will no longer end immediately after using Supply and Porter (the same as Trade). 2025/01/07 Modification of Systems
Modification of Systems Changed behavior of enemies that act or do not act depending on probability The behavior of enemies that act or do not act depending on their probability has been changed so that they act only every specific turn. 2024/09/09 Modification of Systems
Modification of Systems Changed to force enemy dances to be animated off I changed to force enemy dances to be animated off. This is because when an enemy dances in real animation, the unit icon for the danced target may change to incorrect. 2024/06/27 Modification of Systems
Modification of Systems Changed current position of random numbers to not reset when resetting random number table The current position of the random number has been changed to not reset when resetting the random number table. 2024/02/19 Modification of Systems
Modification of Systems Expansion of the promotion bonus The promotion bonus has now been expanded to increase maximum HP and Mov in some cases. 2024/06/12 Modification of Systems
Modification of Systems Changed the current HP at level-up will not increase even if the MHP increases Changed the current HP at level-up will not increase even if the maximum HP increases. 2024/01/21 Modification of Systems
Modification of Systems Now possible to change whether "Send" or "Drop" appears in the unit's item menu It is now possible to change whether "Send" or "Drop" appears in the unit's item menu. 2023/10/21 Modification of Systems
Modification of Systems Specifications regarding fatigue It is now possible to go out even if your units are tired. Instead, fatigue will lower your unit's combat performance, so please manage it appropriately. Fatigue accumulates up to 200. 2023/09/07 Modification of Systems