Changed the search for units with the R button, it is now based on the cursor’s current position

When the R button is pressed on the map, the cursor is moved to the unit that has not yet acted. This was previously referenced in the order of memory storage, and has been changed so that units are referenced one line at a time, starting one square to the right of the cursor, based on the cursor’s current position.

Also, when the cursor is pointing at an enemy, it now references the enemy group. This also applies to NPCs.

These are simply the same specifications as in FE’s latest work, Engage.

Demonstration video of the operation

(The commentary is in Japanese audio but with English subtitles.)

Reason for the change

In the vanilla FE5, the search for active units with the R button was based on the order of memory storage (sortie selection order). In maps such as Chapter 19, where the army is divided, the odd units are placed in the north and even units in the south, and so on. In this case, each time the R button is pressed, a large amount of screen movement occurs, resulting in an annoying waiting time. This change eliminates this problem.

In addition, units in berserk status are now treated as inactive. If the cursor is moved to a unit in berserk status, it cannot be manipulated and is meaningless.

When a unit is split to the left or right, as in Chapter 18, it may frequently cause significant camera movement, but it should be less frequent than in the original.

Description of Specifications

The specifications are as follows:

  • Using the cursor’s current position as a criterion, it searches for units one line at a time, starting one square to the right.
  • When the cursor is pointing at a friendly unit or the cursor is not over a unit, it looks for active ally units.
  • If no target unit is found after one round, open the menu and move the cursor to “End”, as before.
  • If the cursor is pointing at an enemy unit, it looks for enemy units.
  • If the cursor is pointing to an NPC unit, it looks for NPC units.
    • On maps where NPCs are allies, it looks for NPCs only.
    • On maps where NPCs are enemies, treats enemies and NPCs together. (However, while preparing to march, enemies and NPCs are treated as separate groups.)
  • During unit swapping in preparation, the order is the same as before, using memory storage.
  • The first unit (Leif) is excluded from the transition while units are being replaced in preparation for the march.

Reverse order search is added

Added a function to search in reverse order, by pressing the L button.

Works the same as pressing R, except the search is in reverse order.

High-speed search is added

Added a function to perform a continuous search by pressing R while holding the Y button. This is useful when you want to quickly check where and how many active units are present.

If the L button is pressed while holding Y, the search is performed in reverse order at high speed.