Specifications

Modification of Systems

A maximum unit check has been added to the process of making an enemy or NPC an ally

A maximum unit check has been added to the process of making an enemy or NPC an ally; if there are 48 units in the party and you try to add more, they will now become an NPC.
2025/03/25
Modification of Systems

Changed the enemy AI with Silence staff to not target Leif

Changed the enemy AI with Silence staff to not target Leif.
New Features

Changed the background color of the combat forecast to a new one when capturing

Changed the background color of the combat forecast window to have a different color when the capture command is selected. The color is now tied to the change in the stats display in the combat animation.
Modification of Systems

Changed the picture displayed at the end of the game to always show 5 pictures

Changed the picture displayed at the end of the game to always show 5 pictures, regardless of the total results.
2025/03/10
Modification of Graphics

Changed Kempf to join as Rilke when Kempf and Ilios join at the same time in Chapter 16A

Kempf has been changed to join as Rilke when Kempf and Ilios join at the same time in Chapter 16A.
2025/03/09
New Features

Added the option to change the position of the Wait command

Added "Wait Command Pos" to the hidden Options. Setting it to "Bottom" will move the Wait command to the bottom of the unit menu.
New Features

Updated the HP bars feature, the bar has been changed to turn yellow when HP is half or less

The feature that displays a bar indicating the amount of reduced HP when a unit's HP is reduced has been updated to the latest version published by Zane. It is based on the high contrast version for accessibility, with some modifications.
2025/03/09
New Skills

Added the unique skill "Wide Dance"

The unique skill "Wide Dance" has been added to Lene. The holder of this skill will re-activate all units in 4 squares around her when using the Dance command.
Modification of Systems

Changed the determination of decreasing the weapon durability when the attack did not hit

I have changed the determination of decreasing the weapon durability (remaining number of usage) when the attack did not hit. Specifically, it is now determined by the type of weapon.
Modification of Systems

Changed the fatigue adder of exclusive staves to change dynamically

The fatigue adder of exclusive staves has been changed to change dynamically.
2025/01/21
Modification of Graphics

Changed the portrait to switch according to Phee's current class

I added the portrait when Phee is promoted to Mage Fighter or Princess.
New Skills

Added the unique skill "Plunderer"

The unique skill “Plunderer” has been added to Gomez. Holders of this skill will gain 100G in their possession when they defeat an enemy.
New Skills

Added the unique skill "Light in Dark"

The unique skill "Light in Dark" has been added to Julia. The holder of this skill can use Dark magic.
New Features

Changed the Mov display for non-moving enemies to "--"

Enemies whose movement algorithm is set to not move now have their Mov displayed as "--" on the stats screen.
New Skills

Added the unique skill "Gale Arts"

The unique skill "Gale Arts" has been added to Ralph. The holder of this skill will halve an opponent's AS if their the holder's Skl is higher than the opponent's.
2025/01/09