Added Features for Elite Mode

Along with the changes to the Elite Skill specifications, the following effects have been added to Elite Mode while maintaining the doubled experience gain:

  • The weapon level growth rate will be doubled.
  • Some exclusive weapons will become accessible at weapon level S, even if they do not have the Elite skill. (Sacred weapons will become accessible to collateral bloodline units.)
    • Class-linked weapons (Dragon Lance, Iron Ballista, etc.) are not eligible.
    • As with learning the Elite Skill in regular mode, ability bonuses will be halved for everyone except the original user (direct lineages).
    • If the Elite Skill is learned, the ability bonuses are not halved.
Example: Leif can now handle Gáe Bolg in the Elite Mode.
When the Elite skill is learned in the Elite mode, the ability bonuses are increased.

Since I added an effect to Elite that enables equipping to one rank higher and exclusive weapons, I added the same effect to Elite Mode. However, learning the Elite skill should not be pointless, so the ability bonuses are now fully applied when the Elite skill is learned in Elite Mode.

In the past, it was easy to raise the level but not the weapon level. This forced players to fight with their units just to raise the weapon level, even though the units would not receive any experience. Also, the growth rate normally has a lower limit of 75%, but in Elite Mode, it is 150%. This prevents situations where you are unlucky and can never raise your units' weapon levels.