Yotsmungand has been changed to be "effective against Anima weapon equipped units"

Yotsmungand has been changed to be "effective against Anima weapon equipped units". This effect only applies when the target is equipped with Anima magic (fire, thunder, or wind).

Against thunder-type opponents (effective)

Against sword-type opponents (not effective)

Previously, it was "effective against Anima Mage". When a unit's class changed from General to Baron, the Anima magic ability would be acquired, and that effect would also be applied against these units. While this might be fine if the unit actually uses magic, it seems silly to add a unit's weaknesses even when the unit doesn't actually use magic, so some people may have hesitated to promote. This change will resolve this issue.

Additionally, Mage Knights can now avoid this effectiveness by equipping swords, which also resolves the issue of Mage Knights having no point in using swords (the sword equipment for Mage Knights in this hack already has the advantage of avoiding the 50% defense reduction when equipping magic, but since Mage Knights generally have low defense, this may not have been very effective).

This effectiveness also applies to magic attacks with magic swords.