In the depository, items with a maximum quantity of 1 will now automatically merge beyond their limit.
When those items are received from the depository, they will be unmerged and extracted as a single item with a quantity of one each time to the unit's possessions. When giving those items to the depository, their quantities will accumulate into a single item slot.
In a previous update, I added the function to merge certain items beyond their maximum quantity limit. However, I received feedback that once merged, the items remained in that merged state permanently, causing inconvenience. So I've added a function to unmerge them. This is especially useful for items like Proofs, which you might want assigned to various units.
For merging beyond the limit, previously only rings and proofs were targeted. However, upon reexamining the specifications, it felt arbitrary and unclear why only these could exceed the limit while others could not. Therefore, I changed the process to target all items with a maximum quantity of 1.


The specifications are as follows:
- Items with a maximum quantity of 1 will now always merge when you give them to the depository, even without pressing the L button.
- If you give items to the depository when they have the merged item with a quantity of 99, a new stack will be created.
- Taking an item out that is beyond the maximum quantity results in one quantity of the item being added to the unit's possessions, while the quantity in the depository decreases by one.
- Using Helarn allows players to create weapons exceeding the maximum quantity, but weapons will never be unmerged even if their quantity exceeds the limit.
- Other items can be merged within the maximum quantity by pressing and holding the L button while depositing or retrieving them, as before.
