Modified the condition column on the Deploy screen to display fatigue values

I received a request to make fatigue values visible on the Deploy screen, without having to go to the Stats screen. I was convinced this is indeed a right point and implemented it.

This request was insightful. I wish I had come up with this idea myself. Since conditions other than Stoned do not carry over between maps, even if a condition column existed, it would only display four values: "Stone", "Tired", "Tired 2", and "Use S Drink" (in the original game, Stoned state only occurs in the final chapter, so it would only show "Tired" and "Tired/OK"). For most units, this column was essentially meaningless. Therefore, displaying fatigue values instead of conditions is likely more useful.

The display when the unit is in a tired state
The display when the unit is in a tired 2 state

For the "Tired" and "Tired 2" states, the string will be output next to the value. The characters 疲労 appear twice in Japanese, which might look a bit odd, but the English terms "Fatigue" and "Tired" are distinct, so it shouldn't feel too jarring.

The display when the unit has an S Drink

If the unit has an S drink, you can see their fatigue value drop to zero.

Please note that the function to display the Stone state has been removed with this update. You can see it by looking at the unit icon, or check the condition on the stats screen if needed.