Calculation Formula

New Skills

Added the unique skill "Power Critical"

Althena now has the unique skill "Power Critical". The holder of this skill will always have +10 Crit value, and the Might of the Critical is set to Attack Power x 2 (maximum 120).
New Skills

Added the unique skill "Dark Power"

Salem and some enemy units now have the unique skill "Dark Power". Holders of this skill increases Hit and Avo on a dark map (Fog of War).
New Items

Added the new item "Garrison Shield"

A new item "Garrison Shield" has been added. If a unit has it, the AS of the enemy and the unit's own AS are reduced to 0 in combat.
New Items

Added the new item "Cleric Ring"

A new item "Cleric Ring" has been added. If a unit has it, the amount of fatigue added when using the staff is halved (rounded up to the nearest whole number). This item cannot be traded on the map.
2023/09/07
New Features

Added the function to change hidden options

When the Options screen is opened while holding down the R button, the hidden setting can be changed. Can switch between elements that may be controversial.
New Features

Added simplified view to the combat forecast window

A simplified view has been added to the combat forecast window, which replaces attack/defense values with damage values, as in the GBA and later.
New Skills

Added unique skills "Daunt" and "Fear"

The unique skill "Daunt" has been added to Galzus, and the unique skill "Fear" has been added to Manfroy. Holders of these skills reduce the hit, avo, and crit of enemies in 3 squares around them.
2023/04/12
Modification of Systems

Changed the Atk of magic swords on the stats screen to show physical Atk

The Atk on the stats screen for a unit equipped with a magic sword has been changed from a magical attack to a physical attack.
2023/03/16
Modification of Systems

Changed so that the Str used to calculate the AS is not halved during a capture attack

The Str used to reduce the weapon weight during capture attacks has been changed from 1/4 to 1/2.
2023/03/15
Modification of Systems

Fixed that weapons with condition effects inflicting them even if the damage is 0

Weapons with condition effects have been changed so that they do not inflict Poison, Berserk, Sleep, or Stone when the damage dealt is 0.
2023/02/23
Modification of Systems

Changed the baseline used to determine the total rank of ending results

The total rank of the ending results is determined by the number of turns. The criterion has been relaxed.