All non-generic units now have unique personal skills, based on their character. Most of them have modest effects, but some units have powerful skills that they break existing rules or have recreated vanilla systems. Enjoy!
Here are some of the fun skills:
More details of the skills will be explained in this blog in the future.
And I’ve added several items that can be substitutes for removable skills. Instead of filling up one item slot, they give you a powerful effect. They cannot be traded on the map, so you cannot rob or steal if enemies have them. You can only get them with the Thief staff. (Sometimes ally units will have them when they join.)
Here are added items:
- Garrison Shield: Enemy’s and own AS to 0 in combat, Pursuit and Adept will no longer be activated. In other words, it is the Wary Fighter effect.
- March Ring: Holder’s Mov+1. Just having it works. This effect stacks even if there is more than one.
- Cleric Ring: If the unit have it, it halves the fatigue when using the staff (round up fractions). This effect does not stack even if there is more than one.
Additionally, 4 highly requested alternative units have been added. Cain, Alva, Robert, Homer. More details will be explained in this blog in the future.
Happy 24th Anniversary of Thracia 776! Last September 1, Thracia 776 celebrated the 24th years. And it is also 1 year since this hack released version 1.0. With your help I have improved the quality a lot in the last year. Thank you all very much! I look forward to working with you in the future.
Needless to say, I originally wanted to release this on the day of the anniversary, but there were some difficulties in adding the playable units and the schedule was postponed. As you know there are other units that need to be implemented. Some of the things already declared in this topic will be implemented in later updates.