The unique skill “Ruggedness” has been added to Marty. Holders of this skill will not increase their fatigue when attacked by an enemy.
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This effect is inspired by Marty's personality and his high physical strength. Marty has always been leisurely, so having the ability to never get fatigued from enemy attacks should convince many.
Marty's defense is very high, and sometimes you might want to use him as a tank. This skill will make him useful in those cases.
It will make better to let the enemy attack him, so it lead a strange operating, but it would be fun to have the player embody Marty's character of not wanting to move on his own.
When he appears as an enemy, this effect is applied during the Player Phase.