I have changed the determination of decreasing the weapon durability (remaining number of usage) when the attack did not hit. Specifically, it is now determined by the type of weapon.
Previously, physical weapons did not decrease durability when attacked at range 1 and missed, and magical weapons always decreased durability regardless of range. This didn't cause any problems in the original game, but it did cause problems when making range 1 bows and magical attack swords, etc., so this change has been made.
The new specifications are as follows:
- Bow, Fire, Thunder, Wind, Light, and Dark always decrease durability with each attack, regardless of at range.
- Other weapons (Sword, Lance, Axe) do not decrease durability if the attack misses at range 1, and decrease durability if the attack misses at range 2 or more.