The fatigue adder of exclusive staves has been changed to change dynamically.
Calculation Formula
The formula depends on the difficulty.
- Normal: MHP / 5 (10 at maximum)
- Hard: MHP / 3 (15 at maximum)
- Maniac: MHP / 2 (25 at maximum)
Reason for this change
Previously, the amount of fatigue increase for exclusive staves was too much, and Tina in particular took the brunt of it. The purpose of this change is to allow at least four uses of an exclusive staff. Because it is not good for the mind to be completely exhausted after just one use.
If it were completely proportional, there would be no incentive to raise the maximum HP, so a cap was placed. When the maximum HP exceeds 50, it is no longer proportional and becomes more economical.
Display on stats screen
The fatigue display in item specifications on the stats screen calculates the actual value that is added in. This display also changes with difficulty.
Display on other than stats screen
In the supply and trade screens, it is displayed as “MHP/5” and others. It is not pleasant for players to see "I know it's calculated dynamically, but I don't know how it's calculated”, so the formula is made clear in the game.
About Repair
Repair is an exclusive staff, but considering that it is purchasable, I decided to keep the fatigue as fixed. The following values will be added for each difficulty:
- Normal: 10
- Hard: 15
- Maniac: 25