When the wall is destroyed in Chapter 11, the topmost door does not close now (temporary fix)

When the wall is destroyed and the Portcullis activates in Chapter 11, the topmost door does not close now. This is a temporary fix for an issue where the player cannot select which door to open when adjacent to two or more doors and opens the lower door instead of the right one.

After the change, it will be as follows.

What was the problem?

When the door command is executed while two doors are adjacent...
the lower door opens without your selection.

Some people may have noticed in the original game that you cannot choose which door to open when adjacent to two or more doors. When the Portcullis activates, doors appear above and below the unit placed in the central passageway, and if that unit uses the door command, the lower door opens without your selection (even if you wanted to open the upper door).

Ideally, it should display a cursor allowing selection like later series entries, but implementing that would likely take considerable time. For now, the number of doors that appear when the Portcullis activates after destroying a wall has been reduced. Since there is normally only one path, you have to open all the doors anyway and the order in which those doors are opened isn't a major issue. However, if you destroyed the left wall and came through the passage on the left, you might not want to open the door in the central passageway. I determined that opening the lower door in this situation might suffer a loss, so I made this change.

In connection with this, I fixed an issue where, during the Portcullis activation, some map tiles for doors placed on the floor were incorrectly using tiles meant for placement on a road. This was due to an incorrect terrain ID specification in the original game.