Fixed an issue where weapons that should not be equipped essentially were given in the arena, which was present in the original game

I added a check for the unit's weapon level to the process that determines which weapon is used in the arena. This resolves the issue of weapons of a higher rank than the unit's weapon level being assigned, which was present in the original game.

In the original game, an issue meant that weapons that overed the unit's weapon level could be assigned in the arena. This occurred because the weapon determination process did not consider the unit's weapon level and item's weapon rank. Although there was a process that allowed weapons to be equipped normally even if the level was insufficient (eliminating game freezing), over-ranked weapons looked strange, so this has been fixed.

Additionally, the following specifications have been added:

  • Opponents will only select low or mid-rank weapons (enemies will not use high-rank weapons).
  • High-rank weapons have been changed into two tiers and the following have been added: Armorslayer, Piercing Lance, Pole Axe, Great Bow, Bolganone, Elthunder, Thoron, Tornado and Aura.