Fixed an issue where some door map chips placed on the floor when the Portcullis activates in Chapter 11 used chips intended for placement on a road. This occurred due to an incorrect terrain ID specification within the original event definition.


It's hard to see, but the top of the door displays the pattern of the terrain it's placed on. If this doesn't match the surrounding terrain, players feel a little out of place. That's why the original game prepared two types of map tiles for door terrain: one for floors and one for roads. However, this event had the wrong terrain type assigned to it.
The correct image was used in the map's initial state (the terrain visible during the preparation). When the Portcullis event triggered and changed the terrain, it specified the wrong terrain ID to overwrite the map, so the wrong terrain was displayed only after the event.
Also fixed an issue where no shadow was placed on the bottom of the doors when they were placed on the road during the Portcullis activation. Relatedly, I also fixed an issue where the door to Kempf's room in the opening event sequence lacked a shadow on its right side when closing. These were omissions in the terrain changes.
Note: the upper door is missing because of the previous temporary fix.