Chapter 3: The Gate of Kerbes [Strategy Guide]

The following is a summary of the event changes in each chapter and other points that the original players may have questions about. Chapter 3 is described here.

Strategy Guide

Beware of Barbarians

The reinforcements that spring up on the left side are a mix of advanced class barbarians. They look like mountain thieves, but their strength is very different.

The barbarians only have weapons with range 1, but they will counterattack attacks with range 2 due to the effect of the Charge skill.

Events

About the children (if you have abandoned the village in Chapter 2 and rushed ahead)

  • The hunt for children has not been completed and there are only Coirpre in the fort.
  • Private houses that no longer have children in the prisons can be rewarded simply by visiting them normally (except for Jubel's house).
  • Dalsin is a knight of the empire, and if Jubel did not suffer a child hunt, there is no reason for him to secede. So in this case Dalsin will not be a member of your group.

If Leif is captured

  • If the enemy is escaped after capture Leif in this chapter, it is treated as if the throne has been seized. This chapter is ended at that point.
  • Items (such as the Light Brand) that are not taken by the enemy when Leif is captured will be putted to Chapter 4, just as when the throne has been seized.

Conversation List

The following is a list of conversations that have been added. All of them are dialogue-only events (flavor text).

  • Leif -> Ronan
  • Ronan -> Lifis