Chapter 2x: The Pirates' Island [Strategy Guide]

The following is a summary of the event changes in each chapter and other points that the original players may have questions about. Chapter 2x is described here.

Strategy Guide

Fog of War

This is a Thracian specialty, the Fog of War map where you can't see the terrain or anything. In order to help you remember how you felt when you played the vanilla FE5 for the first time, it is a mechanism that will be difficult if you rely on your knowledge of the vanilla.

Quite a few pirates

Because of the large number of reinforcements, you will die with fatigue if you have to deal with all the enemies. It is better to conquer them quickly.

Reinforcements spawn from forts. Depending on the situation, it may be better to block reinforcements.

About the Bridge Key

Two drawbridges have been added to the map. You can get 1 Bridge Key from the fort. You might want to give some thought to where you use one of them.

Also, the hunter near the drawbridge in front of the Seize point has one key. Even if you can't capture this and get it, Leif, Eyvel, Dagda, etc. can cross the river, so you won't be stuck.

About Boss

When you take the time to advance, Shiva starts to move. He use a torch before starting to move, and the Fog of War will be lifted. Also, if the drawbridge on the island where Shiva is located is not raised at this time, Shiva will raise it.

Since Lifis has a weapon, it take a little ingenuity to capture him. By using the fact that if the defense is higher than the enemy's attack power, they will not attack, you can capture him while preventing his self-destruction.

Events

About Shiva

  • If Shiva has been released after being captured in this chapter, Shiva in Chapter 7 will become an NPC, with the Mercenary Corps.
  • If he is not captured, or captured and not released, Shiva in Chapter 7 remains an enemy.