Changed behavior of enemies that act or do not act depending on probability

The behavior of enemies that act or do not act depending on their probability has been changed so that they act only every specific turn.

  • Chapter 16B Reinkoch (20% chance of action) have been changed to act once every 5 turns.
  • Changed the two Dark Mages (50% chance of action) placed from the beginning in Chapter 23 to one that only acts on odd-numbered turns, and the other to only act on even-numbered turns.

There are enemies in FE5 that will act or not act depending on their probability. Depending on the bias of the random number, some enemies would not act at all, making the game unusually easy, while others would act every turn, making the game unusually difficult. This change is a measure to alleviate such problems.

However, there is another problem with judging by the number of turns. In the turn they are scheduled to act, they always act, even if they act again. As a test, I changed Tina in chapter 12x to act every odd number of turns, she stole 3 times in 1 turn by the combination of dancing and re-acting. So I left Tina's action to be determined by probability.

Specifications

The action probability of 70% has been changed to 1 rest every 4 turns, and the action probability of 80% has been changed to 1 rest every 5 turns. Also, for the 50% probability of action, I have prepared two types: one that acts in odd turns and one that acts in even turns. The purpose of this is to scatter the enemies that act or do not act in a turn without bias.

The change of this time is only for the probability determination process of the overall algorithm. Certain algorithms will act or not act with probability, regardless of this change, because some algorithms themselves include probability judgments. For example, Tina in Chapter 12x would be a case. There are other enemies that were designed to act with probability, but I omit them from this description.

These changes are still in the early stages of implementation. In the future, I will try playtesting and make adjustments if I think there is a problem with their behavior. If you play the game and find any enemies behaving strangely, please let me know.

Addition

Changed the action probability setting process during auto-action, allowing different values to be set in hard mode and maniac mode than in normal mode, so they can move more times on harder difficulty.

  • Rest once every 3 times -> Rest once every 5 times
  • Rest once every 4 times -> Rest once every 6 times
  • Rest once every 5 times -> Rest once every 7 times
  • Act once every 5 times -> Act once every 3 times
  • Act only on odd turns → No change
  • Act only on even turns → No change

And added a judgment in Maniac mode that has a 33% chance to act even on turns set to not act. As a result, in Maniac mode, you can now meet things move or not move based on probability, like before. I added this mechanism because I believe that people who play Maniac Mode will accept the randomness.