Draw the attack range from the square in which other units are located

When displaying the movement range of enemies and NPCs, the attack range of the square containing the same faction units is now displayed.

In the original FE5 unit movement range display, squares containing other units were treated as unmovable and their attack ranges were not drawn. So if other enemies moved during the enemy phase, they might move into that square and it might appear that their range had increased. This change fixes that.

Before
After

Player units continue to treat squares where units are present as inaccessible as before. Similar to FEH. This is a modest change, but I think it will be of considerable concern in the operation.