Added the English translation

About the English translation

  • The English translation has been added. You can now switch between Japanese and English.
  • If the language is set to English, all text is translated into English.

How to switch languages

  • A new screen has been added for initial startup. Pressing B on this screen will start the game in English, pressing A will start it in Japanese.
  • If data exists in the save slot, this screen will not appear at startup. But after starting the game, you can still switch languages by pressing the X button at the settings screen.
  • See the video below for instructions on how to switch languages after starting the game.

About the translation quality

  • My first language is Japanese, so my English may seem strange to native speakers. But I expect it to be still easier to understand for English speakers than displaying Japanese.
  • You are welcome to point out grammatical errors etc.
  • I implement this because I believe it is important to first create a system that can display the translated text. If you think the translation quality is poor, I would appreciate your help.

About the spelling of proper nouns

Added “Names” to the hidden Options. You can now choose to be used proper nouns such as units, items, and more from 3 types: Faithful, Trad, and Modern. The default is Modern.

For more information, please see the article: Added "Names" option to select the notation of unit names, etc.

Screenshots

At the game start, you can choose between classic and casual mode.
Added a historical background description in prologue.
The story what if it was Ishtore instead of Leidrik who was in Manster.
Some of the joining units are changed.
Another units may join if certain conditions are met.

Acknowledgements

The implementation of English mode was triggered by the extension of available character types by fe5_dialogue_font.asm included in fe5_patch. Thank you very much.

I have ported the English fonts for dialog and menu display from Lil'Manster, an overseas translation patch. And MenuTextFormatter.py included in the Lil'Manster build file is used to generate the menu font images. Thanks for their hard work. (I use that files with some modifications.)