Changed the balloon image displayed in the TalkDisplay

I reduced the size of the balloon image displayed in the TalkDisplay because it was too large and the visibility of the covered square was low.

Overview

Zane's TalkDisplay is designed to use the "surprise mark" that appears when bumping into an enemy on a dark map, which originally existed in the ROM. While this design reduces the amount of space used, the visibility of the covered square is low because the image is too large.

Currently, there is ample free space after the ROM expansion, so I created a separate image and changed it to refer to that one.

I considered reducing it to a quarter of the size, like the GBA's modified FE, but suddenly it was very uncomfortable to make it that small, so I made it half size for now. If people feel that even this size is too intrusive in the future, I may reduce the size further.

Created a new image

The new image shown above should be stored in an appropriate free space.

Modified part of the process

g4bppExclamationBubble :?= address($A0E060)

Set the address specified in the above process to the address where the new image is stored.

Additionally, when storing only a single image with 0x80 bytes, as shown in the above image, set "+$200" to "+$40" in the following DMA transfer process.

_LowerTiles .dstruct structDMAToVRAM, g4bppExclamationBubble+$200, (size(Tile4bpp) * 2), VMAIN_Setting(true), $2A80