The promotion bonus has now been expanded to increase maximum HP and Mov in some cases.
The following two processes were implemented this time:
- When changing classes, maximum HP is increased by 2 (except when the value before the promotion is 80 or higher).
- If the Mov after promotion is low, increase personal Mov value by 1 (details will be explained later).
In FE4 and FE5, maximum HP did not increase after promotion due to the mechanism. This change allows promotions to increase it. I could determine the bonus by the difference in base values like other ability values, but since some units will change to upper, lower, and upper classes, this could cause their MHP to decrease. It would not be good for their HP to decrease, so I decided to make it a fixed value.
As for Mov, the Mov of some foot units did not increase no matter how high the level was, and there were cases where there was a big difference in usability. So I decided to make up for it when they are promoted. This may benefit some units that are promoted early, so it may be worth considering.
Specifically, processing is classified according to the following conditions.
- If the personal Mov value is 0, increase it by 1.
- If the Mov of the class after the promotion is the same or less than before, do the following conditions.
- If the personal value is 0 or 1 and has not increased from the initial value, increase it by 1.