Expansion of the promotion bonus

The promotion bonus has now been expanded to increase maximum HP and Mov in some cases.

The following two processes were implemented this time:

  • When changing classes, maximum HP is increased by 2 (except when the value before the promotion is 80 or higher).
  • If the Mov of the class after promotion is the same or lower than before and the individual value is 0, the value is increased by 1.

In FE4 and FE5, maximum HP did not increase after promotion due to the mechanism. This change allows promotions to increase it. I could determine the bonus by the difference in base values like other ability values, but since some units go the way of upper, lower, and upper, etc., it would not be good for their HP to decrease. So I decided to make it a fixed value.

For Mov, some walking units’ Mov did not increase over time, and there were cases where there was a big difference in usability. So I made it compensate at promotion. This may benefit some units that are promoted early, so you may want to think about it.