Maneuvering on the map

Modification of Systems

Fixed Guard-AI enemies could not escape when captured an ally unit

Fixed an issue where an enemy with GuardAI could not escape with 0 mobility when capturing an ally unit.
2023/02/21
Modification of Skills

Changed to gray out the Steal command when the possessions is full

Changed to gray out the Steal command when the unit's items are full.
2024/01/26
New Features

Changed so that the TalkDisplay appears again when the Y button is released

When the Y button is pressed while the unit's movement range is displayed, the TalkDisplay disappeared. It is now displayed again when the Y button is released.
Modification of Systems

Changed to gray out the Release command when a captured enemy has item(s)

Changed the Release command to be grayed out if the captured enemy has item(s).
Modification of Systems

Changed the search for units with the R button, it is now based on the cursor's current position

When the R button is pressed on the map, has been changed so that units are referenced one line at a time, starting one square to the right of the cursor, based on the cursor's current position.
2023/01/31
New Features

Added Autoend Turns function

Added the autoend turns function that automatically ends the turn when all allied units have finished their actions, as in FE since GBA.
New Features

Added the danger area display function

The danger area display function has been added. Pressing the L button on the map displays the enemy's full range.
2023/01/27
Modification of Systems

Draw the attack range from the square in which other units are located

When displaying the movement range of enemies and NPCs, the attack range of the square containing the same faction units is now displayed.
2024/01/22
New Features

Added the function to toggle on/off the Charge when attacking in the player phase

Added the function to toggle on/off the Charge when you attack in the player phase. Holding the R button turns off the Charge.
2023/02/27