Added the function to toggle on/off the Charge when attacking in the player phase

Added the function to toggle on/off the Charge when you attack in the player phase. Holding the R button turns off the Charge.

If the R button is not held (Charge is activated. The number of attacks on both ally and enemy is doubled)
When the R button is held (Charge is not activated)

If the battle forecast window is in simplified view, AC as the number of attacks (AC is for Attack Counts) is displayed, so the operation is a little more complicated. The details are as follows.

When the battle forecast window is in simplified view

  • If the R button is held at the time when the battle forecast window appears, the number of attacks without Charge is displayed.
    • If the number of attacks without Charge is displayed, the Charge will not take place even if the combat starts without pressing the R button. The combat is performed as indicated on the screen.
    • If you want to launch an Charge, you must redisplay the battle forecast window by entering the left/right buttons without pressing the R button.
  • If the R button is held at the start of combat, the Charge will not take place regardless of what is displayed in the battle forecast window. The recalculated number of attacks will be presented in the ability value display of the real combat animation.

When the battle forecast window is displayed in detail or displayed off

  • If the R button is held at the start of combat, Charge is performed.
  • Even if the R button is held when selecting the unit to be attacked, the Charge will be triggered if it is not held at the start of combat.