About Guard AI display, Swap animation mode, Talk display, and HP bars

Explanation of features to help navigation on the map.

Guard AI display

The movement range of enemies with non-moving algorithms is no longer displayed.

Swap animation mode

At the start of combat, the L button now toggles between real and map animations; entering combat with the L button held down will start the animation opposite of the current setting.

Talk display

When moving a unit, a balloon will appear on the opponent to whom the unit can speak.

The display disappears while the cursor is moving at high speed with the Y button held down, but it reappears when the Y button holding is released.
The icon is displayed even if the unit oneself or the target of the talk is in an abnormal state (the icon does not disappear even if the talk is inaccessible).

HP bars

When a unit's HP is reduced, a bar is displayed to indicate the degree of reduction.

The bar is not an exact percentage, but rather a 5-point scale.

Acknowledgements

These features are based on the source code published on GitHub by Zane Avernathy. Thank you very much. (Some modifications were made to the Talk Display.)