Added new command "Destroy" to destroy doors, cracked walls, etc. to get in

The "Destroy" command has been added to classes that include "Armor" in their class type. It destroys doors, cracked walls, etc. and turns them into terrain that can be entered.

The video is in Japanese audio but with English subtitles.

The "Dalsin destroys the wall in Chapter 11" event added in a past update, which was triggered by waiting in front of the wall, has been changed to be executed by selecting the command. Also, I have made it possible to destroy doors.

This specification was inspired by two things: in FE5, enemy armor often destroys walls, and in FE9 and later, doors can be attacked and destroyed. Armor was often avoided because of its many disadvantages, but it finally gained the clear advantage of being a master key. Let's go around destroying doors at no cost.

Specifications

The specifications for this command are as follows:

  • Only classes that include "Armor" in their class type can use this command.
  • The command appears when adjacent to a "Door" or "Fragile" terrain.
  • Doors can be opened without using a key.

Changes related to command additions

The terrain name of breakable walls has been changed to "Fragile" so that it is clear which walls can be broken. Also, of the cracked wall map chips, the image was changed so that the one with the larger crack is the "Fragile" (it was very strange that the one with the smaller crack was breakable and the one with the larger crack was not).

Changes to events

  • Walls in Chapter 11 is now destroyed by selecting a command.
  • Walls in Chapters 14 and 20 can now be actively destroyed from the player side.
  • The "Fragile" wall to the left of Amarda in Chapter 17B can now be destroyed by Armor. (Can also be opened with Patti waiting at the side as before)
Only classes with "Armor" in their class type can perform the "Destroy" command, so Axe Knights now cannot destroy the wall in Chapter 11.