Added the Critical rate and number of attacks display in the real combat animation

Regarding the stats display in the real combat animation, the conventional Attack (ATC) and Defense (DEF) have been merged into the damage inflicted display, and the Critical rate and number of attacks have been added. And the palette and letterforms of each letter have been changed to improve visibility.

Overview

  • Attack (ATC) and Defense (DEF) have been merged into Damage (DMG).
  • Level (LEV) has been removed.
  • Added Critical rate (CRT) and number of attacks (×1-16) to the available space.
  • Changed the carved design to a flat design.

Specifications

  • The number of attacks is calculated based on the same conditions as the "AC" displayed in the combat forecast window of the simplified mode. It takes into account pursuit, Adept, Charge, and Brave weapon, and takes a value from 1 to 16.
  • Even if the combat forecast window is in detailed mode, the display during real combat does not change.
  • The raw Atk value will not be visible, but the damage of the critical is changed to 3 times the damage, so you can predict the damage of the critical.
  • The only thing that will be unpredictable is the damage when the Luna is activated, but that is the same in FE9, etc., so give up predicting it.

About the display before changing the palette and letterforms

For reference, the display before changing the palette and letterforms was as follows. The values on the enemy side were particularly difficult to see, and it was difficult to quickly determine if the unit would die if the unit was hit by that attack, so I made changes to make the values easier to see.