Specifications regarding fatigue

Upper limit 200

Fatigue accumulates up to 200.

Can sortie while tired

In the original, you could not sortie when your units were tired, but now you can sortie even when they are tired. The tradeoff is that when your units get tired, their combat performance will decrease, so please manage it properly.

Ability decreases when fatigued

When tired (fatigue > current HP), AS, Hit, and Avo decrease (common to allies and enemies).

Hit and Avo decrease by 1 for every 1 increase in fatigue by the number of times Fatigue exceeds current HP. AS decreases by 1 for every 4 increase in fatigue.

When (fatigue > max HP), Mov is also reduced. (both enemies and allies). down to a minimum of 1.

It reduced by 1 for every 8 increase in fatigue.

When an ability is reduced due to fatigue, the reduced ability is displayed in red.

Action restrictions when tired (fatigue > current HP)

Dance cannot be used while tired (ally only). The command will not displayed.

Action restrictions when tired 2 (fatigue > current HP x 2)

Staff and Steal cannot be used while tired 2 (ally only). The command will not displayed.

Crit up as fatigue increases

As the fatigue value increases, the Crit increases accordingly. This will take effect even before you become fatigued (fatigue > current HP).

Display the "Tired" state on the unit stats screen

You can check whether the unit is in the "Tired" or "Tired 2" state on the "Cond" slot of the unit stats screen and the unit list.

The specifications for Tired display in the stats are as follows:

  • "Tired" will be displayed if the unit's fatigue is higher than their current HP. If the unit becomes it, will not be able to use "Dance".
  • "Tired 2" will be displayed if the unit's fatigue is higher than their current HP x 2. If the unit becomes it, will not be able to use the "Staff" and "Steal".
  • If the unit has an abnormal state and is tired, it will display such as "Poison/Tired" on the unit stats screen.
  • In the unit list, it will be displayed only if they do not have an abnormal state. If they have an abnormal state, that display will take precedence.

Increased amount of fatigue added when using a staff

The higher the weapon level of the staff the unit uses, the greater the amount of fatigue added.

Values in Normal mode:

  • E:1
  • D:2
  • C:3
  • B:4
  • A:5
  • S:7
  • Prf:10

Values in Hard modes:

  • E:1
  • D:3
  • C:5
  • B:7
  • A:10
  • S:12
  • Prf:15

Values in Maniac modes:

  • E:1
  • D:3
  • C:5
  • B:10
  • A:15
  • S:20
  • Prf:25

Fatigue while Poisoned

When in poison state, fatigue increases by 1 for each action. Fatigue will not be added if they do not act (it is treated differently from taking damage every turn).

In Hard and Maniac modes, the total is increased by 2 when combined with the per-action fatigue addition.