Modification of Systems

Modification of Systems

Reduced amount of fatigue added when using a staff in Normal mode

The amount of fatigue added when using a staff in Normal, Hard, and Maniac modes has been separated, and the amount added in Normal mode has been reduced.
2024/02/01
Modification of Systems

Changed the menu is not close and is not put into wait state when canceling a command menu

When canceling a command menu, the menu is not closed and is not put into wait state. (Except when it is possible to re-move.)
Modification of Systems

Changed so that if weapons with "Use" effect cannot be equipped, "Use" cannot be used

Weapons with "Use" effect have been changed so that if they cannot be equipped, "Use" cannot be used. This applies to the Bragi Sword, the Fire Brand, etc.
2023/06/12
Modification of Systems

Changed to redisplay the item list when items are equipped or discarded

The unit's item menu has been changed to redisplay instead of returning to the command menu, when "Equip" or "Yes" for "Drop" is selected in the unit's item menu.
2023/06/12
Modification of Systems

Changed the Atk of magic swords on the stats screen to show physical Atk

The Atk on the stats screen for a unit equipped with a magic sword has been changed from a magical attack to a physical attack.
2023/03/16
Modification of Systems

Changed so that the Str used to calculate the AS is not halved during a capture attack

The Str used to reduce the weapon weight during capture attacks has been changed from 1/4 to 1/2.
2023/03/15
Modification of Systems

Changes related to the pad Input, etc.

This page describes the changes made to the pad input, etc.
Modification of Systems

Added two new pictures in the sound room

Added two new pictures that can be seen in the sound room. Ms. Mayumi Hirota's drawings are used.
2023/04/12
Modification of Systems

Fixed that weapons with condition effects inflicting them even if the damage is 0

Weapons with condition effects have been changed so that they do not inflict Poison, Berserk, Sleep, or Stone when the damage dealt is 0.
2023/02/23
Modification of Systems

Fixed Guard-AI enemies could not escape when captured an ally unit

Fixed an issue where an enemy with GuardAI could not escape with 0 mobility when capturing an ally unit.
2023/02/21
Modification of Systems

Changed to gray out the Release command when a captured enemy has item(s)

Changed the Release command to be grayed out if the captured enemy has item(s).
Modification of Systems

Changed the search for units with the R button, it is now based on the cursor's current position

When the R button is pressed on the map, has been changed so that units are referenced one line at a time, starting one square to the right of the cursor, based on the cursor's current position.
2023/01/31