New Features

Added “Fatg” to the staff specifications display

Added “Fatg” to the display when looking at the specification of the staff on the stats screen. Output the fatigue value added when using it. Corresponds to changes value according to difficulty and halving with a Cleric ring.
Modification of Systems

Specifications regarding fatigue

It is now possible to go out even if your units are tired. Instead, fatigue will lower your unit's combat performance, so please manage it appropriately. Fatigue accumulates up to 200.
New Items

Added the new item "Cleric Ring"

A new item "Cleric Ring" has been added. If a unit has it, the amount of fatigue added when using the staff is halved (rounded up to the nearest whole number). This item cannot be traded on the map.
2023/09/07
New Skills

Added unique skills "Pursuit Crit" and "Pursuit Crit+"

I added the unique skill "Pursuit Crit" to Halvan, Asbel and Robert, and "Pursuit Crit+" to Mareeta, Parn, Homer, Linoan, and Delmud. The critical rate of pursuit is doubled and tripled, respectively.
2023/09/07
Notices

Major Update Notification

All non-generic units now have unique personal skills, based on their character. Most of them have modest effects, but some units have powerful skills that they break existing rules or have recreated vanilla systems. Enjoy!
New Features

Added "Trv" indication to the window for selecting a partner in Trade

When selecting a partner in the Trade command, "Trv" is now displayed to the right of the unit name when the targeted unit is an accompanying unit.
New Features

Added indication of Trv unit to the window that appears when using Take/Give

Added indication of Trv unit name to the window that appears when using Take/Give commands, etc.
Strategy Guide

Chapter 7: The Shield of Thracia [Strategy Guide]

It is a summary of the event changes in each chapter and other questions that players with experience in the original may have. Chapter 7 is covered here.
Strategy Guide

Chapter 6: The Escape [Strategy Guide]

It is a summary of the event changes in each chapter and other questions that players with experience in the original may have. Chapter 6 is covered here.
Modification of Systems

Changed the "Atk" is now displayed as "Ph Atk" or "Mag Atk" depending on the equipped weapon type

I have changed the "Atk" is now displayed as "Ph Atk" (meaning physical attack) or "Mag Atk" (magic attack) when viewing weapons in the unit's item menu or in the stats screen.
Modification of Systems

Changed the weapon type is displayed with text in the item menu when "HP Bars" is enabled

The display becomes corrupted when the weapon type icon is displayed with a large number of enemies and HP bars on the screen, so I have changed the weapon type is displayed with text in the unit's item menu when "HP Bars" is enabled.
New Features

Added the function to display equipment and stats at the screen bottom

I added the function to display equipment and combat stats information at the screen bottom when hovering over a unit on the map.
2023/06/13