Modification of Systems

Fixed Guard-AI enemies could not escape when captured an ally unit

Fixed an issue where an enemy with GuardAI could not escape with 0 mobility when capturing an ally unit.
2023/02/21
New Skills

Added the unique skill "Gushing Thunder"

Added the unique skill "Gushing Thunder" to Blume and Ishtar. They can counterattack with thunder magic even if they do not have a weapon.
2023/04/12
New Skills

Added unique skills "Fake Tears" and "Safeguard"

I have added the unique skill "Fake Tears" to Patti, and the unique skill "Safeguard" to the enemy Shooters. Both skills are related to stealing.
2023/04/15
Strategy Guide

Chapter 5: Mother and Daughter [Strategy Guide]

The following is a summary of the event changes in each chapter and other points that the original players may have questions about. Chapter 5 is described here.
Modification of Skills

Changed to gray out the Steal command when the possessions is full

Changed to gray out the Steal command when the unit's items are full.
2024/01/26
New Skills

Added the function of displaying "Unique Skill" on the unit stats screen

I added the ability to display "Unique Skill" on the status screen of some units.
2023/04/12
New Features

Changed so that the TalkDisplay appears again when the Y button is released

When the Y button is pressed while the unit's movement range is displayed, the TalkDisplay disappeared. It is now displayed again when the Y button is released.
Modification of Systems

Changed to gray out the Release command when a captured enemy has item(s)

Changed the Release command to be grayed out if the captured enemy has item(s).
Modification of Systems

Changed the search for units with the R button, it is now based on the cursor's current position

When the R button is pressed on the map, has been changed so that units are referenced one line at a time, starting one square to the right of the cursor, based on the cursor's current position.
2023/01/31
Strategy Guide

Chapter 4x: Brave with the Wind [Strategy Guide]

The following is a summary of the event changes in each chapter and other points that the original players may have questions about. Chapter 4x is described here.
New Features

Added Autoend Turns function

Added the autoend turns function that automatically ends the turn when all allied units have finished their actions, as in FE since GBA.
Strategy Guide

Chapter 4: The Dungeon [Strategy Guide]

The following is a summary of the event changes in each chapter and other points that the original players may have questions about. Chapter 4 is described here.